Case studies Gameplay video for world models and ga…
Gaming

Gameplay video for world models and game-playing agents

Real human gameplay across genres — the controllable, physics-rich video that world models, sim-to-real RL, and game-playing agents train on.

46,000+
hrs of gameplay video
Gameplay video

The challenge

World models and game-playing agents need huge volumes of gameplay video with consistent action and consequence. Public game footage is a rights minefield, and synthetic-only data carries a domain gap — labs need licensed, diverse, real human play across titles and genres.

Our approach

Our streamer network and connected catalogues turn real gameplay into a licensed corpus. We span genres — FPS, driving, platformers, sandbox, strategy — and tag by title type, perspective and pace, so a lab can pull the slice that matches the dynamics it wants to model.

How it ran
  1. 01

    Connect catalogues

    Streamers license eligible gameplay VODs — nothing is scraped.

  2. 02

    Span genres

    Cover FPS, driving, sandbox, strategy and more for varied dynamics.

  3. 03

    Tag by dynamics

    Label perspective, pace, title type, and on-screen action.

  4. 04

    License & deliver

    Deliver the requested genres, time-boxed and revocable.


Results
46,000
hrs of gameplay video (approx.)
Multi-genre
FPS · driving · sandbox · strategy
Part of
the 150,000-hr library
100%
licensed, not scraped
Impact

Gameplay is a uniquely rich training signal — controllable, physics-consistent, endlessly varied. Teams use it for world models, sim-to-real RL environments, video generation, and agents that learn to act from observation — with a clean rights position the open web cannot match.


Representative specs
Content Real human gameplay across titles
Genres FPS, driving, platformer, sandbox, strategy
Perspective First- and third-person
Source Licensed streamer VODs

Specs are illustrative of a representative engagement, not a fixed product sheet — every campaign and POD capture is scoped to the buyer.

More proof

Related case studies

Questions, answered plainly

Have a dataset to build, or footage to earn from?

Buyers: tell us what you're training and we'll scope the supply — marketplace, in-house POD, or both. Creators: browse funded campaigns and get paid for your content and your time.